Planned product use and game agreements
This page explains how we plan to handle product purchases and agreements for individual games. It is not a set of terms in force or a contract. Regional documents are review drafts, and local professional review and sales preparation are not complete. The consent screens and contract service described below are still in development.
Creator licenses and players
The plan provides one license for each creator actually using the editor. Players of exported games do not need to purchase the tool or accept creator royalty terms.
A one-time purchase retains use of the purchased version. Paid upgrades to a later major version would be separately disclosed. Optional subscriptions for future products, versions, or online features would not automatically convert existing perpetual rights. Sale prices and dates have not been announced.
Creators may use their chosen public name or team name in credits. Made with Narrafield Studio is planned as optional attribution; required third-party notices remain. Legal contracting identities are separate from public credits.
Planned game-specific royalty basis
| Subject | Adopted policy |
|---|---|
| Separately agreed digital game | 5% of cumulative calculation revenue above USD 1,000,000 for that game, with no revenue cap |
| Digital calculation basis | After taxes and refunds, before platform commissions; applies to the agreed game played through Narrafield game execution features or its supplied runtime |
| Separately agreed physical board game | 10% of calculation revenue for specifically identified physical products linked to the output, adjustable by agreement with sortie; no digital exemption threshold |
| Other games or image use alone | Moving content to another game, independently implementing a game without Narrafield, or using starter images alone does not trigger a royalty |
For example, a covered digital game’s cumulative calculation revenue of USD 1 million incurs no royalty. At USD 1.2 million, 5% of the USD 200,000 excess is USD 10,000 cumulatively. Applying the default 10% to USD 100,000 of calculation revenue from a separately agreed physical product gives USD 10,000. The same revenue is not charged both the digital 5% and physical 10%.
Physical direct sales, wholesale, and the creator’s income from an external publisher are distinct. Covered works, products, rates, and settlement bases are to be specified in a completed individual schedule and separate agreement. Reading this summary or creating a project does not create a contract. A new product name or store ID alone does not reset an existing game’s cumulative revenue.
Purchase information and game agreements are separate
- Before purchase: provide seller identity, price, version, support scope, key costs, AI-image disclosure, and saveable full terms.
- When new general consent is needed: confirm transaction region, language, channel, and key conditions; offer full text, saved copies, and explicit acceptance or refusal. Existing valid purchase and consent records are linked where applicable.
- Before a covered game’s first commercial release: review the completed work, product, parties, scope, and rates in an individual schedule and separate agreement. Negotiated proposals remain distinct from agreements with confirmed assent.
- Later access: open the terms and agreements library to view and save the accepted version, language, game agreements, and change history.
Free tests, new projects, and local previews do not each require a game agreement. General terms, specific game contracts, future subscriptions, and optional personal-data processing are not combined into one checkbox. Scrolling, elapsed time, or first launch should not imply consent or retroactively complete pre-purchase procedures.
Confirm region separately from language
Documents and regional procedures are being prepared for Korea, the United States, the United Kingdom, Germany, France, Japan, and mainland China. Creators confirm their transaction region independently of the app language. Regions without an applicable approved document are not automatically assigned US terms. Sales preparation and legal review are not complete in these regions.
Refunds, withdrawal, subscription cancellation, and any separate confirmations should follow the region and actual sales channel. Sales activation requires finalized documents, seller information, review, and the necessary working procedures. Language tabs on this guide switch explanatory text; they do not choose a contract language or record consent.
Preserve existing rights and private records
The plan supports offline access to approved terms, general acceptance, and saved copies. Refusing new terms or losing server access should not automatically lock existing valid rights, projects, or backups. A local checkbox alone cannot complete an agreement that needs individual negotiation.
Accepted copies remain distinct from later revisions. Legal identity, addresses, settlement information, and consent records stay out of public credits, project Git repositories, and player distribution files. Exported players should not contact a creator-contract server or display creator consent prompts.
Starter images are AI-generated
The current 20 images in A Small Adventure are AI-generated. Original files and usage terms are ready. Starter-image terms explain inclusion in free or paid games and their promotion, attribution preservation, and limits. Including the images in the installer is still in progress.
Publishing your game · External rule packs and notices · Current capabilities and development stages