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Guide baseline: demo 0.6.0 · Reviewed 2026-09-22

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From world lore to a playable story

Narrafield Studio is a TRPG engine developed by sortie. Organize people and places, connect choices and checks, and export a game from the same project.

Start with one place, one character, and two choices. Finish a short story before adding the rules it needs.

1. Build the world behind the story

Use World for names, summaries, and descriptions. Connect people and organizations in Relations, place locations on Maps, and arrange events in Timeline. These views connect the same world entries.

For a story about an extinguished lighthouse, create the harbor, lighthouse keeper, and guild, then connect them. Separate public lore from information reserved for the GM.

Development-alpha relation graph connecting people, places and a guild
Read the connections between world entries in the relation graph. Earlier development-alpha rendering in Korean; menus and layout may differ from the current demo. Open full-size image (new tab).

World building · Relations · Maps · Timeline

2. Turn lore into scenes and choices

In Scenes & actions, write a scene and add actions such as “Persuade the keeper” or “Look for another route.” Connect each action to its destination and add conditions or dice checks when needed.

A lighthouse entry describes a place. Visiting it requires a scene and an action that leads there. Link the lore to the scene, then define movement through action destinations.

Explore scenes and actions

3. Add the rules your story needs

Use Game data to define and assign items, quests, resources, skills, spells, and characters. Use Factions for guild membership, reputation, and goals. A story without combat can begin with scenes and choices.

Components provide narrative, d20-check, and combat bundles. Add a bundle, then connect it to your existing story.

Game data · Factions · Components

4. Play, check, and export

Use Validate to find invalid references and Play to test success, failure, and ending routes. Export the completed project as a standalone game. Online play requires a separate server setup.

Development-alpha player displaying scene text, a persuasion action and character attributes
Preview what players will read and select. Earlier development-alpha rendering in Korean; menus and layout may differ from the current demo. Open full-size image (new tab).

Play and export · Online sessions

Start alone, finish together

Tools & extensions and Merge & conflicts help teams share changes through Git. Translation manages Korean source text and English translations for supported game content.

The product is currently a development alpha. See Development for current capabilities and limits. Purchases and installation will use official stores; store pages are coming soon.

Next: Start with the sample or explore the editor menu guide.

Preview the next creation experience

Explore the new workspace that separates creative work from project management, and game screens focused on scenes and choices. Compare planned title flows, character creation, online parties, and publishing with the demo in Current capabilities.

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