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Guide baseline: demo 0.6.0 · Reviewed 2026-09-22

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Narrafield Studio creator guide

Narrafield Studio is a TRPG engine developed by sortie. Start with a sample, change one scene and its choices, and add rules step by step to build your own game. Use this wiki to find the guide you need.

Start with Quick start and open The Dark Lighthouse sample. If you received someone else’s game, see Play and save a game.

These guides describe the runtime 0.6.0 development alpha. This is not a final store release; available features may vary with your build.

Looking for a menu? Open the editor menu guide. For the whole product workflow, explore the creation experience.

Getting started

Get the current demo from Download the demo.

Guide Topics
Quick start Launch preparation, the sample, new projects, applying and saving
Project settings Title, content version, start scene, saving and copies
Worlds and scenes Places, characters, relations, maps, chronology, choices and connections
Component templates Narrative, d20 and combat components, previews, connecting existing projects
Rules and catalogs Items, quests, attributes, initial inventory, conditions, checks and effects

Detailed menu guides

Menu Topics
World Entry types, visibility, connections to scenes
Relations Direction, types, search, layout and team views
Maps Place pins, submaps and public backgrounds
Timeline Event placement, eras, dates, order and related entries
Scenes & actions Choices, conditions, checks, effects and branches
Game data Items, resources, skills, spells, character assignments and combat
Factions Organization, members, diplomacy, places, reputation and goals
Tools & extensions Git sharing, AI proposal review and extension packages

Play and share

Guide Topics
Play and export Validation, preview, save slots, game ZIPs, online packages
Online sessions Server startup, individual invitations, GM operations, persistence
Git collaboration Cloning, branches, merges, conflict resolution, LFS
Translation workspace Korean/English editing, JSON exchange, review tracking, glossary checks

Troubleshooting

See Troubleshooting for launch and export errors, disconnected components, older saves, and online character limitations.

A path from blank project to game

Quick startWorlds and scenesRules and catalogsPlay and export

Use the sidebar to change topics. On smaller screens, expand Wiki contents. Every guide is available in Korean and English; the 한국어 / English tabs switch the current page’s language. See Current capabilities for alpha features, limitations, and store availability.

Planned features and screen designs

New creation workspace · Game screens · Starting a game and character creation · Online parties and campaigns · Publishing your game · Optional rule packs

These pages cover plan 1.22 and reviewed concepts. Their In development labels distinguish planned workflows from features available in the demo.

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