Narrafield Studio creator guide
Narrafield Studio is a TRPG engine developed by sortie. Start with a sample, change one scene and its choices, and add rules step by step to build your own game. Use this wiki to find the guide you need.
Start with Quick start and open The Dark Lighthouse sample. If you received someone else’s game, see Play and save a game.
These guides describe the runtime 0.6.0 development alpha. This is not a final store release; available features may vary with your build.
Looking for a menu? Open the editor menu guide. For the whole product workflow, explore the creation experience.
Getting started
Get the current demo from Download the demo.
| Guide | Topics |
|---|---|
| Quick start | Launch preparation, the sample, new projects, applying and saving |
| Project settings | Title, content version, start scene, saving and copies |
| Worlds and scenes | Places, characters, relations, maps, chronology, choices and connections |
| Component templates | Narrative, d20 and combat components, previews, connecting existing projects |
| Rules and catalogs | Items, quests, attributes, initial inventory, conditions, checks and effects |
Detailed menu guides
| Menu | Topics |
|---|---|
| World | Entry types, visibility, connections to scenes |
| Relations | Direction, types, search, layout and team views |
| Maps | Place pins, submaps and public backgrounds |
| Timeline | Event placement, eras, dates, order and related entries |
| Scenes & actions | Choices, conditions, checks, effects and branches |
| Game data | Items, resources, skills, spells, character assignments and combat |
| Factions | Organization, members, diplomacy, places, reputation and goals |
| Tools & extensions | Git sharing, AI proposal review and extension packages |
Play and share
| Guide | Topics |
|---|---|
| Play and export | Validation, preview, save slots, game ZIPs, online packages |
| Online sessions | Server startup, individual invitations, GM operations, persistence |
| Git collaboration | Cloning, branches, merges, conflict resolution, LFS |
| Translation workspace | Korean/English editing, JSON exchange, review tracking, glossary checks |
Troubleshooting
See Troubleshooting for launch and export errors, disconnected components, older saves, and online character limitations.
A path from blank project to game
Quick start → Worlds and scenes → Rules and catalogs → Play and export
Use the sidebar to change topics. On smaller screens, expand Wiki contents. Every guide is available in Korean and English; the 한국어 / English tabs switch the current page’s language. See Current capabilities for alpha features, limitations, and store availability.
Planned features and screen designs
New creation workspace · Game screens · Starting a game and character creation · Online parties and campaigns · Publishing your game · Optional rule packs
These pages cover plan 1.22 and reviewed concepts. Their In development labels distinguish planned workflows from features available in the demo.