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Guide baseline: demo 0.6.0 · Reviewed 2026-09-22

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Timeline

Timeline organizes historical world events. It explains chronology; it is not a timer that advances the game automatically.

A timeline with the lighthouse extinguishing event placed seven days before the story
A historical event linked to its place in time. Earlier development-alpha rendering in Korean; menus and layout may differ from the current demo. Open full-size image (new tab).

Place an event

  1. Create an event-type entry in World.
  2. Choose Timeline → + New timeline.
  3. Select the event through + Place event.
  4. Set its era, date label, order, and related entries.
  5. Apply, use Open entity to check the event text, and save.

Date labels and order

Field Purpose Example
Era A named historical period Year 3 of the lighthouse calendar
Date label A free-form date readers see Seven days ago, late autumn
Order A number used to arrange entries 10, 20, 30
Unknown time An event without a settled date An ancient legend
Related entity IDs People, places and other related entries The lighthouse and its keeper

Card spacing does not represent elapsed time. Changing a label such as “seven days ago” does not by itself change sorting; check Order too.

Connect earlier events

Use Predecessor placement IDs to identify earlier timeline placements. A world event ID and a timeline placement ID are different. Record any necessary ordering exception in Order exception reason.

For example, arrange “The light goes out,” “The guild starts investigating,” and “The traveler arrives.” Link places and people to each event to check consistency while browsing.

Visibility and edits

Set event and placement visibility, then inspect Player view. Use Remove placement to remove an entry from the timeline; this differs from deleting its world description.

Check order, related entries, and unknown-time flags before saving. Define the actual play sequence separately in Scenes & actions.

Related: World building · Relations

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