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A new creation workspace

The planned workspace keeps creative content in focus, with a separate place for collaboration and publishing settings. These captures come from the latest interactive concept, rather than the downloadable demo.

Workspace concept with creation navigation on the left, a timeline in the center, and selected-record properties on the right
Documents, relations, and the timeline refer to the same world records. The selected record stays available in the properties panel. Concept screen in Korean, showing planned design rather than the current demo. Open full-size image (new tab).

Find what you want to create

Workspace Content
World People, places, factions, documents, relations, maps, and timelines
Game data Characters, enemies, skills, spells, items, statuses, creation, party, and check rules
Story Scenes, dialogue, quests, reusable events, and campaigns
Game screens Title, character creation, dialogue, sheets, inventory, and credits
Assets Images, audio, fonts, and attribution
Translation Korean and English content and review status
Testing Play previews, rule checks, and multiple participant viewpoints

The design reuses a record across views instead of requiring repeated entry. A visibility switch helps review what players can see. The interactive concept does not implement every planned view or campaign feature.

Separate project and app settings

Project settings cover game identity, modules, version control, plugins, online operations, language policy, and publishing. App settings cover personal themes, text size, shortcuts, connected accounts, and local tools. Shared project settings should not replace personal accounts or display preferences.

Version-control concept comparing local changes, team changes, and the final merge result
GitHub connections, commits, branches, and merges are grouped under project version control, with a return path to the original creative context. Concept screen in Korean, showing planned design rather than the current demo. Open full-size image (new tab).

Saving, committing, and sharing remotely remain distinct actions. The planned merge flow compares the common base, local edits, team edits, and final result before validation. The concept’s merge controls only change sample state; they do not connect to a repository.

Choose the depth of editing

  • Guided: start with a template and a short sequence of steps.
  • Composed: connect conditions, effects, costs, and widgets.
  • Direct: edit the detailed definitions behind the same data.

These are editing approaches, not separate project formats. LLM assistance remains optional, with proposals reviewed before application.

Where to work in the current demo

The demo uses top-level tabs. World, Relations, Maps, and Timeline have separate tabs; Git lives in Tools & extensions / Merge & conflicts, and display preferences live in App settings. The new sidebar and unified project settings are planned.

Current editor menus · Game-screen design · Git collaboration

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