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Guide baseline: demo 0.6.0 · Reviewed 2026-09-22

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Maps

Maps places locations in space. Pins point to world places; adding a pin does not automatically create a playable scene or travel action.

Map pins marking the harbor, old channel and last lighthouse
An example of place pins. Backgrounds and individual controls may differ by build. Earlier development-alpha rendering in Korean; menus and layout may differ from the current demo. Open full-size image (new tab).

Create the first map

  1. Choose Maps → + New map.
  2. Give it a useful name in Map properties.
  3. Choose your map through Import background.
  4. Use + Place pin to select an existing place or enter a new place name.
  5. Set the position, apply, and save.

Pin X and Y coordinates range from 0 to 1. X sets the horizontal position and Y the vertical position. You can also drag pins on the map.

Connect a world map and a local map

Create both maps, then select the local map in a place pin’s Submap field. Open it from the parent map and verify Back and All maps navigation.

Submaps support geographic browsing. Actual game travel is configured through scene actions.

Prepare a public map

Hiding pins is not enough when secret passages or GM notes are painted into the background. Use Map properties → Choose public image to assign a separate player-facing background.

Without a public background, player view shows a blank surface. Set visibility for places and pins, then check Player view. Conditional entries depend on unlock state.

A small example

Place harbor, old-channel, and lighthouse pins on a “Northern coast” map. Connect a “Harbor streets” submap to the harbor pin. Remove the secret entrance from the public image and configure the entrance pin’s visibility separately.

Common problems

  • No place available for a pin: Create a world place or use the new-place field in the pin form.
  • Missing background in player view: The normal and public backgrounds are separate. Check the public image assignment.
  • A pin exists but the player cannot travel there: Create and connect the corresponding scenes and actions.
  • Remove a pin: Use Remove pin in its form. This differs from deleting the world place.

Next: Scenes and actions · World building

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